![]() set interpolation mode to constant in blenderīut none of these ways worked for me.unity (change time settings in project settings).If you do have a mesh in Unit圓D but cant see it in the scene, you have to fix the scale factor. Selecting the armature will export animations only. In this case you have to select the mesh itself in object mode to export both. unity (turn off resample curve, reduce keyframe, and lots of other settings) Sounds like you are exporting in Blender with Selected Objects options set.blender exporter settings (simplify = 0, sampling rate = 0.1, and any other part in settings).I have shotgun reload animation that shell goes into weapon from frame 10 to 20 and from frame 20 to 29 it remains there and in frame 30 (just 1 frame) i reset position.but in unity from frame 29 to 30 takes about 0.05seconds and it shows that shell returns back.(i want to return immediately) I realized that blender and 3ds max are using constant animation FPS but unity has decimal values in FPS. I have read similar situations (answers, community, stackoverflow. fbx but when i import them to unity some action clips have problem. I made some animations in blender and exported to.
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